This thesis develops an analog story-coding activity using Ozobot for German elementary school education. The activity combines storytelling with hands-on robotics to introduce fundamental programming concepts and computational thinking skills. Pupils guide the robot through stories using color-coded cards, without the need for text- or codeblock-based programming. Through iterative testing, the thesis examines the impact of this approach on pupils’ motivation, the activity’s usability and it’s feasibility in real teaching conditions. The thesis summarizes the findings to provide recommendations for designing story-driven analog robotics activities for elementary schools.