2026: Advancing the Ozobot Challenge Design a Sustainable Board Game for Classroom Integration

Bachelor's theses

Student
Mats Klaus Patrick Brinke

Supervisor(s)Advisor(s)

Abstract

This bachelor’s thesis aims to advance the Ozobot Board Game by transforming an existing prototype of an educational board game into a sustainable and classroom-ready product. The project focuses on developing a durable, engaging, and easy-to-use tool for teaching basic programming concepts. It seeks to enhance the game’s replayability while promoting equal participation and interest in computing education among all children, regardless of gender or cultural background. The design includes differentiated learning tasks, dynamic difficulty adjustment, and iterative refinement through user feedback and classroom testing. The final outcome will be a classroom-ready board game package, including adaptable learning resources and a teacher’s manual, designed for inclusive and flexible use in diverse educational settings.